// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .CS}

//-------------MAIN---------------
0000: NOP 

:NONAME_2
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @NONAME_2 
else_jump @NONAME_2 

:NONAME_29
wait 0 
03BC: 3@ = create_sphere_at 1498.208 1579.4 13.5469 radius 3.0 
else_jump @NONAME_29 

:NONAME_65
wait 0 
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1498.208 1579.4 13.5469 radius 4.0 4.0 4.0 
else_jump @NONAME_65 
wait 0 
jump @NONAME_128 

:NONAME_128
wait 0 
Actor.PutAt($PLAYER_ACTOR, 1622.199, 1899.6898, 13.5498)
wait 0 
jump @NONAME_65 
